#include <GL/glew.h>
#include <GLFW/glfw3.h>

int main(void)
{
GLFWwindow* window;

/* Initialize the library */
if (!glfwInit())
{
return -1;
}

/* Create a windowed mode window and its OpenGL context */
window = glfwCreateWindow(1280, 720, "Hello World", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}

/* Make the window's context current */
glfwMakeContextCurrent(window);

/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
glClear(GL_COLOR_BUFFER_BIT);

/* Render OpenGL here */


/* Swap front and back buffers */
glfwSwapBuffers(window);

/* Poll for and process events */
glfwPollEvents();
}

glfwTerminate();
return 0;
}



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